﻿using System;
using YKXiangQi.Enums;

namespace YKXiangQi.Models
{
    [Serializable]
    public class Human: Player
    {
        public override string Name
        {
            get { return "Human"; }
        }

        public override PlayerType Type
        {
            get
            {
                return PlayerType.Human;
            }
        }
    }
}
